HQ Lazors

Additional Modules/Fit Kit to bring:

-1x Large Shield Extender II (high influence fit)
-1x Republic Fleet Tracking Enhancer (allows vg fit)
-2x Sensor Booster II (allows vg fit)
-1x Large Remote Shield Booster II (spare reps)
-1x Small Tractor Beam II (emergency MTAC)
-1x Mobile Depot (allows in-site refit)

Ammo & Such:

-Imperial Navy Multifrequency L ()
-Imperial Navy Gamma L ()
-Imperial Navy Xray L ()
-Imperial Navy Ultraviolet L ()
-Imperial Navy Standard L ()
-Gleam L ()

HQ Fittings for for Nightmare


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Basic HQ Nightmare



The Nightmare is the highest DPS sniper, not only due to it's high gun dps, but also due to it's incredible damage application. A very fun ship to fly. Some nightmare pilots enjoy the utility slots to find a cap buddy to stay cap stable. Ask your FC if you are unsure what this means.


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Intermediate HQ Nightmare



The damage application of this ship is incredible. We use a CCC rig, as testing over a long period of time has shown us the extra cap regeneration between sites, between waves, and when burning allows for greater overall stability. It empties quicker, but it fills up quicker if you keep an eye on it and manage it efficiently.


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Advanced HQ Nightmare



The damage application of this ship is incredible. We use a CCC rig, as testing over a long period of time has shown us the extra cap regeneration between sites, between waves, and when burning allows for greater overall stability. It empties quicker, but it fills up quicker if you keep an eye on it and manage it efficiently.


Other Lazors

It may take some time to get into fleet, upgrading hull is advised with cash from your first incursion or sale of this original ship


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Armageddon Navy Issue - HQ



If you already have a navy armageddon, and can't quite afford a nightmare, this will just about get you in. Beware, this ship does not have enough tank to get into fleet during high influence, and is outperformed by hyperions.